Monday 28 March 2011

3D_FINAL_WALK

Script

The animation will start by showing a pail in the middle of the room and our character walking cheerfully towards it. I will use double bounce for this walk and exaggerate the legs, the hips, the shoulders and the arms. However, the character is looking at the painting on the wall and accidentally steps into the pail. Here the pace and style of the walk changes. One leg takes longer to cycle than the other and all the exaggeration disappears. We can feel the wight of the pail in the walk.

My Own 3D Walk

For our final 3D walks we have to add a personality to our character. I had to good ideas for my 2d walk cycle and I'm going to use one of them in my 3d walk cycle.

To complete this task I will use the Goon rig from the book 'How To Cheat In Maya', but to make the animation I will use the Digital Tutors way. I will just change the values to make my own walk look different and add some personality to it.

How To Cheat In Maya 3D Walk

I've done another walk cycle tutorial. This time from the book 'How To Cheat In Maya 2010'. I didn't like this tutorial as much as the Digital Tutors one. The first thing I Didn't like was to use linear tangents. That made it difficult to examine the walk during the process and left tones of work in the graph editor once the key poses were set. However, I do like the rig. It has much more controls than the other rig and gives much more flexibility.

Here is the animation I've done by following this tutorial:

Digital Tutors 3D Walk

I have followed a tutorial from Digital Tutors on walk cycles. I think it's a great tutorial showing how to simply create a believable walk cycle. I like the idea of focusing on one thing at a time and systematically coming to graph editor and adjusting the curves as we go along.

Here is the animation I've done by following this tutorial:

Perspective Walk Test

Here is my attempt of 2D perspective walk. I found it really difficult to do and the best way is to animate one thing at a time. It's a very slow process which requires a lot of changing of things that I was thinking are good.

The walk itself is satisfactory. However, I'm not happy with the arm movement. It's not smooth. Also the depth in areas of shoulders and hips isn't good enough.

Creating Perspective Walk

Creating perspective walk cycle is really difficult. But to make things easier I'm going to use guidelines from 'Animator's Survival Kit'. Those guidelines will show me where to put every key pose and what scale it should be.